Can two nerds do it? Take the most epic journey across the Final Fantasy Universe ever? Can they avoid being knocked down in I, find the first Chocobos in II, play the long, lost forgotten cousin III, cleanse their soul in IV, save the crystals in V, blabber on and on about how great VI is, and then go beyond, into the world of 3D, emo, and fantastically absurd hair? Read, and find out!

Tuesday, March 6, 2007

Final Fantasy I - Complete!

And, with a dread blow of his Ultima Weapon, Fiturr brings an end to the first chapter of our adventure.

FF1 takes a very Mega Manian (or perhaps MM takes a FF1ian) approach to the final dungeon. You go back to where it all started -- Garland's Castle, and you fight all of the Elemental Fiends. The exact reasoning somewhat escapes me. It involves some sort of time paradox, and being trapped to a Wheel, or some such.

Of course, the final boss should be no surprise to you by this explanation.










It, of course, wouldn't be Final Fantasy without some sort of weird ultimate boss. Note that this one has faces for kneecaps and a bird coming out of his crotch.

If that's the price of evil, I'm going right back to church.


Next up -- closing remarks and the start of FF2!



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