Can two nerds do it? Take the most epic journey across the Final Fantasy Universe ever? Can they avoid being knocked down in I, find the first Chocobos in II, play the long, lost forgotten cousin III, cleanse their soul in IV, save the crystals in V, blabber on and on about how great VI is, and then go beyond, into the world of 3D, emo, and fantastically absurd hair? Read, and find out!

Thursday, March 8, 2007

(Also) Starting FF2

Ah, FF2. The bastard parent of FF12. Seriously. This thing is a Star Wars / Medieval Epic crossover, except without the robots that plague the FF12iverse. (Or does it actually have bastard robots? Find out soon!)


It starts out, like any good American would want, with terrorists. Seriously. Look at their clothes. See how they're different from our clothes? And they're threatening our way of life. With Fires of Mass Destruction* (wait for our FF6 post to tie this all together).







But, seriously -- it's a great game. Any game that starts out with Black Knights (and why, exactly do the knights have to be BLACK? That's racist!) that immediately slaughter the party. Do they REALLY have to hit me for 30x the HP I have? I mean, cut a Guy (zing!) a break.








FF2 is very unique in that you can 'learn' key phrases, and then parrot them back to people for more information. This means that in order for Queen Hussywhatsits to talk to you about airships, you have to bring up the Dreadnaught. This is a grave change from 'The Castle has many soldiers!' or 'Go ye forthe, warriores ofe Lighte!' being repeated until pink goo pours forth(e) from your ears.


That aside -- I do like FF2, even though the leveling system makes no sense, and I can't really poke fun at Kamarile for self-flagellation.



...if only Rockstar made this game instead of Nintendo. That would be the secret alternate ending.

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