Can two nerds do it? Take the most epic journey across the Final Fantasy Universe ever? Can they avoid being knocked down in I, find the first Chocobos in II, play the long, lost forgotten cousin III, cleanse their soul in IV, save the crystals in V, blabber on and on about how great VI is, and then go beyond, into the world of 3D, emo, and fantastically absurd hair? Read, and find out!

Showing posts with label FF2. Show all posts
Showing posts with label FF2. Show all posts

Saturday, November 10, 2007

Mail time!

We have decided to take a quick break from your regularly scheduled blogging... to dive into the mailbag and answer some reader questions and comments! Here goes!








Re: the tombstone in Elf Town in FF1:

"I'm curious if "here lies Link" was in the original version, I may have to go back and check, because I never recall noticing that. If it was, that's cool."


I think it was originally a DQ reference. Right? Like, here lies Erdrick.


I know there's a tombstone in some game that says that. It might be a DQ game, though. I'd have to fire it up and play through.


(A quick Google determines that the original NES text was indeed “here lies Erdrick.”)








"Just started reading this blog, and it's neat (especially since I have nowhere near enough time to actually do it myself...), but I do have to comment on this post - "dastard" is a real word, and works pretty well in context. Anyway, I'd rather someone be called a dastard than a bastard, if only because it's more interesting - bastard's used so often and for so many things these days, you know?"


Dastard is such a ducking stupid word.


I mean, I've only ever really seen that word used as an adjective. Like, “Tying maidens to train tracks is a very dastardly deed.” As a noun, it's kind of silly; as an adjective, I totally support it. Here, it does indeed come off as a motherducking poor word choice.








"But if I didn't have to choose between two options, I'd ask you guys do the King's Quests after Final Fantasies."


Ooh. King's Quest. (Note: After posting this, I realized that this is already being done at Cinder Inc. - Blogging Quest. Which is exciting, in that it saves me a bunch of money and time.)


The problem with good adventure games like KQ is that they tend to be well-written, though. Could you imagine Matty and I screencapping that much quality? What kind of jokes could we make?


We'd have to photoshop everything.


You're right, we would. That's why it's possible to do a playthrough of, say, all the Monkey Island games, but you couldn't really do a blog about it. Whereas with a console game from Japan, all you need is a screencap and you have your "Spoony Bard"s and your "Welcome to Assaram"s.



Heh. Assaram. I can't wait til we get to Rocket Town.



That doesn't mean Roberta Williams isn't the tits, of course. Here she is on the cover of the classic, “Softporn Adventure.” P.S, did you know, that the guy who voices Prince Alexander was also the voice of Disney's Beast? The more you know!












Re: Mystic Quest and its place in the FF canon:

"So is this game a FF iteration at all? Because the floating spaces is something was that there pretty intensively in both X and XII and let's not go into the morphing of final bosses."


Well, the short of it is that FF:MQ was essentially introduction into RPGs for stupid dumb Americans with more money than sense.



I liked it! I was six. Don't judge me!


I consider it to not be a part of the numbered series -- much like Tactics or what not. It borrows a lot from the series, so it's definitely a 'Final Fantasy', but it certainly doesn't qualify as a numbered iteration.


It's basically an RPG without the random encounters, buying new equipment, gaining abilities, or managing your party.


Or a platformer where you don't jump on people's heads to kill them.Though you can spend hours jumping over grannies.


Right. Although I maintain that the ability to jump makes ANY game more awesome. Didn't you ever play Xenogears and just stand on somebody's head while they're giving you a pseudo-religious spiel? It's great!


You can't jump in numbered Final Fantasies, though. It'd require too much processing power to do the physics on the busty heroines.


Sad but true.








Re: homoeroticism in FF3:

"[T]hey're face to face! that isn't spooning. "


Okay, I admit it, you're right. They're laying in bed, gazing longingly into each others' eyes. Just be glad I didn't post the pic of your guy doing the same thing with the 10 year old prince.


Your mom was doing the same thing with the 10 year old prince last night. Zing!


Wait, did I use that screencap? I still have it.










"The other reason I hated FF3 (I plyed the DS version, though) is the fact that there are no save points in the final dungeon (or any other one, I guess), so after 3 attempts at finishing the game (losing on the last Dark Cloud battle each time) I just gave up, ."


FF3 was probably the truest early game in terms of difficulty. Who needs to save? Not real gamers!


I feel guilty about not having done 1 and 2 in their original forms. Had I known that their difficulty would be so reduced, I would have stuck to the originals.


Yeah, and you'd have given up on this project a long time ago. It took you, what, three years to beat DQ4?


Yeah, but since then, I've gotten really good at level grinding! Really!


Too bad you don't have to ever do it again.








Re: our query about FF3 DS:

"Nope, there's still no save points in the dungeons in ff3 ds.


Btw, I really think its a great idea that phoenix down can't be brought in stores."


I think that's a neat idea too. It adds a level of planning to the games that the others don't have. (The no save points n that final dungeon? Not so much. At least on an emulator, there are save states... and I'm not ashamed to admit, I used them for this playthrough.)


I disagree - I love the ability to resurrect people on the fly, but I don't think the downs should cost as much as a potion. Slap a 10k price tag on them, making dying something you can recover from, but still painful. Modern final fantasies, it's often easier to kill and resurrect a party member than to heal their statuses.


True dat. Take FF6 as an example: Fenix downs are 300 GP, and Remedies are 1000 GP. Wait, or are they 500 GP? I forget. But Remedies are either more expensive than they should be, or Fenix downs are cheaper than they should be.s


FF6, of course, you just equip a ribbon on them and it takes the status away. And, considering how early in the game you GET a ribbon...


Well, you have to know the game really well to find the South Figaro ribbon.


That's true - you have to be persistant enough to find that damn staircase.


And then the chest itself is hidden from view even in that secret room. That sort of secret is more a reward to those kids whose parents let them spend money on guides.


Possibly. I don't ever recall really seeing many guides to video games when I was younger, though.


I owned the Secret of Mana one! It was the only way I could advance in that game, since my 9 year old mind didn't quite understand that you were supposed to level up in an RPG, since Mystic Quest didn't teach me about levelling up. Don't judge me!


Ugh. I still remember when you tried to make us do a SoM SCC.


What the duck, I did? How could that even work? Those ghosts would just get stuck behind everything. Duck them.


Who knew ghosts couldn't walk through walls?







Artadius of Blogging Dragon Quest writes:

"What I remember from FF2 (US) way back in the day was that it was the first console RPG that I found that if you never ever ran from a battle (i.e. fought every battle you encountered) you never had to worry about grinding up levels to beat the game.


That was a wild and totally foreign concept to me at the time. When I found out many years later that it was dumbed down for it's American release... I could definitely see that.


It's still a fun game though.


Speaking of which, did you hear recently that they were remaking this game for the DS? Apparently they left out three quarters of the full plot and storyline from the original release and that they're planning on stuffing that back into the new version that they're working on. Sounds awesome!"


Artadius! Get back to your blog.


Yes - this is true. Also? I'm excited about all these DS remakes. It's tiny 3d Terra! Marvel at her esper boobies!


I'm not so much of an FF4 purist that I would disapprove of a 3d version. I think that's an awesome idea. Also, as the one who played the hardtype for the playthrough, it's not that much harder. You feel it in a couple of battles, notably the timed ones like Odin and the Evil Wall, but that's about it. Remember that for all the increased difficulty, you also get a lot of items that were cut for the American release.


I mean, I enjoy a little grinding, but not so much that you have to spend five hours doing it.








Artadius also writes, re: FF6:

"My favorite was to play each character like a specific class from a previous FF game. You then can only use skills appropriate to that class plus any skills they inherently start with or get granted with through normal gameplay. For instance, Edgar makes a great Dragoon with lances and heavy armor equipped + jump boots. But, that means no spell casting at all for him. "


That's what I think we're doing in FF7.


Because that way, you'd end up having to use all your guys, instead of just the same 3 over and over again. (Cloud-Cid-Yuffie ftw! Am I the only one who uses that party?)


Doubtful - it's a pretty standard one. Cloud and Cid have the 3x AP weapons, Yuffie can use the conformer to morph things easily.


Barret and Yuffie are my favorites, just because ranged weapons are so useful.


We'd have to figure out what archetype each character is first, though.


And Yuffie has a healing limit, which is very handy afteray aerisay iesday.


Omg, oilerspays.








Even more Artadius:

"I started FF V a long time ago with one of the translation patches...but didn't get too far.

It seems pretty fun though, I like the job system.

You're making me want to play it. Sadly, the DQ series has priority! Maybe afterwards we should do a guest blog on each other's sites "


Yes, start posting again!


We could totally rock the pants off a DQ blogging session.




Re: FF6:

"I'm looking forward to this. I remember getting the guide when I was subscribing to Nintendo Power and I read through it months before I ever owned it. I ended up buying it used when I travelled with my dad to Columbus for his work.

With the foreknowledge, anticipation and actual goodness of the game it really solidified my like of FF and RPGs.

Sabin always ended up as my uber character. I wanted him in my main party all the time so he had all the spells but never really used them since he was using the fire attack (which hit all enemies) or the bum rush (I think it was called something like that). I always thought Terra was more powerful than she was and ditched her quick. Cyan was good for the multiple hits. Gau was usually pretty worthless but I remember trying to get all of his monster abilities. I think that's where I stopped on my last play-through.

I don't know how much of a challenge it would be but I wonder how interesting a game would be if you used Relm, Gau, and Terra as the main adventuring party. Well, they were always weak in my game, so I don't how much of a challenge it would be."


I never used Cyan, actually. Gau and Terra are two of the most powerful characters, though.


Gau is the single most useful character in the entire game. I'm not even kidding you. I never appreciated him until I did a LLG, where Gau is essential.


It requires a lot of optimization, but once you do it? There's a rage for every occasion. You can even do a Gau SCC!


There IS a rage for every situation. How does your saying go, Matty? Atma-- Magic Pot. Kefka-- Magic Pot. Tea-- Magic Pot. I like to use Cyan, actually, although he's pretty useless in a LLG.


I never use Cyan in a normal game, really.


I always liked him as a guy and so I put him in my party. Don't you ever do that? Make a party of your favorite guys regardless of how good they are?


Locke, Edgar, Sabin, and Gau are a very standard party for me.


Celes - Locke - Edgar - Sabin was always my favorite, with Edgar being the most expendable of those.


I didn't really ever identify with Cyan. He was a little too borderline emo for me. Which is funny, considering how emo this game will get.


Celes is an emosaurus rex. And so's Locke, Matty. Come on. You know you only use him because he is dreamy.


He does have a cute finger wag.


I think that if we were to discuss the FF6 characters, we'd have to put them into several groups: characters that are undeniably great, characters that are maybe a little underrated, characters that are maybe a little overrated, and characters that ducking suck.


I think, depending on what game style you're doing, that list changes too.


For reals. Like, Relm is unusable in a Natural Magic Game, because her draw is her insanely high magic power, but she doesn't learn spells on her own like Terra and Celes do.


It's unfortunate for characters like Relm and Strago that join so late -- I could see Strago as being more useful if he joined early in the game. I also wish you got to keep Banon. Now THERE'S a useful character.


Strago's problem is that, while he gets cool blue magic (Step mine ftw), the MP costs are prohibitively high. So you really have to give him a Gold Hairpin or an Economizer for him to be useful.


The other problem with Strago was all the backfarming getting him to be useful required.


Well, there's always the veldt. If I was getting Gau's rages, I'd just take Strago and Relm along too. If you're doing one, you'd might as well do the other.


That's true.


Anyway, because Blue Magic is allowed in a No-esper game, Strago has a handy niche. Let's classify these characters: Ones that are insanely good? I'll start: Celes and Terra.


Gau. Gau, Gau, and Gau.


Gau gets an asterisk though, because he's only as good as the amount of time you put into him.


I don't know that Celes is insanely good, though. I think if she's in group 1, she's near the bottom.


Well, it's the mblock that does it.


That's true. It depends on if you're paying a working version or not.


Mblock is still useful even when the evade bug is fixed, just not AS useful. To be fair, Terra can get perfect mblock too, but not quite as easily as Celes. People say you have to choose between them because they have the same equips, but you don't really. Like, I always give Terra the Atma weapon instead of Celes because it doesn't take Runic. And then Celes get the Illumina, and all is well.


Any character though, with Merit Award, can get pretty damn close. I mean, Umaro can easily get 255 defense.


Yeah, but Umaro is in a category of suck by himself. I can think of only one use for Umaro, and that is as part of the Magimaster strategy in a no esper game.


That's very true too.


I find Runic more useful than Morph in LLGs, too, where defense takes priority over offense most of the time. In normal games, though, you never need to use Runic after TunnelArmr.


I think morph is more useful, due to rod breaking, but meh.


Well, you can only break so many rods before your game is no longer legit. But I digress. I think Locke, Edgar, Sabin, Mog, are quality characters, but not quite as good as Terra, Gau, and Celes. Like, Mog can get perfect defense, but so can Gau, and Rage is so much better than Dance it's not even funny.


Dance is usually a hindrance. "Insta-death!" "Revive!"


I think Cyan is overrated, because of the amount of time it takes to use his skill. The thing you can say in his defense is that all his weapons are unique, so you never have to give equipment to him that you would otherwise give to someone else. The Tempest is actually a sweet weapon to have, as well.


That's true - but his attacks tie up all your party while you wait for them to charge. So really, you're stuck using 'fight' most of the time.


Oh, and Shadow, also a quality character. Equips are not that great, but the Interceptor attacks more than makes up for it, IMO.


I love watching that dog block 9000 points of damage and then come back to rip out a throat.


Love that dog. Right, so the only character in the game that sucks is Umaro. And sort of Cyan.


Right. And sort-of-Relm. Setzer rocks, if only because of his loaded dice and the usefulness thereof in an LLG.


Right. Without the Fixed Dice, Setzer would be lame.


Though it is fun using slots to cast espers in a no-esper game.


Fun, but hard to do. I just keep getting Chocobop over and over again.


Mugu Mugu!?


Ugh, don't even get me started on ducking Lagomorph. Anyway, were we answering questions?


I don't remember, anymore.








“I just found the blog yesterday, so I wanted to go back to 5 for a minute. What were the differences in gameplay in ff5a compared to ff5j? Was exp, ap, etc. handed out in different quantities and were your abilities roided out like in Dawn of Souls?"


I don't think there was a difference... was there?


Not that I could tell. It was pretty true to course, really. Though the difficulty was probably knocked down a tiny bit for 5a.


I believe the Advance remakes are mainly ports with new translations and some bonus content, unlike the NES ones where changed the xp and gold ratios. The reason we didn't play FF4a, though, is because apparently there is a bug that drastically messes with the ATB, and makes enemies absurdly easy. But I don't think that was intentional, and I don't think there were any intentional difficulty decreases in any of the SNES advance remakes.

Oh, and to all the people suggesting challenges: we just gave up and did a normal run. The only difficult challenges that we haven't done are things like Celes-Edgar-Setzer and the one where you do CES except you use the bug that turns Celes into a weaponless moogle. And we couldn't do those for the purpose of the blog, for obvious reasons.


I'm actually doing no-espers, Kammy.


Oh, you are? Well then, I guess I'm a lamezor noob.


You said it - not me.








Re: the demise of Blogging Zelda:

"Nuts. I was enjoying that one, as well as the blogging DQ fella (and you guys too), who also has been taking a bit of a break.


Certainly this means you will take over the zelda duties when you finish all 300 FF games?"


We should take over for our fallen comrades, you know? But you're a poor college student, so I doubt you could get all the N64 zeldas and what not.


Actually, I just did a quick replay of OOT a little while ago, when I should have been conceentrating on the blog. I'm sorry! I wanted to ride a horse and shoot some arrows!


Priorities, Kam.


Also, we'll see if we ever want to play video games again once we're done with FF12.


Yeah, that I'm not looking forward to.








"Are you bored from doing FF6 for the 1545654th time ?"


No!


You know, this is also the 1,545,654th time that I'm doing Matola's mother, coincidentally.


Zing.


And she still keeps it interesting. Just like FF6!








"I've been around a lot of Final Fantasy geeks. I've seen almost every argument possible.


You guys do an exceptional job of discussing the games. Not glossing over flaws, not putting them on a pedestal, but realistically talking about them. And it's clear that you enjoy them."


It's honestly hard to find any discussion about video games on the internet that isn't fanboys irrationally loving a game or haters irrationally hating a game. You know what I'm saying, Matty?


That's true. And we're not trying to be real -- we just like making jokes about things that aren't dirty, but SEEM dirty. Like Titicaca. Or Seattle.


I mean, even the games in the series that we love have their moments of utter ridonkulousness.


FF6, for example. Our posts have primarily been about how Edgar ain't nothin but a horndog, shagging all the time.

Aw, but you've gotta love Edgar. It's funny, but every professional review you read of a FF game right after its release gives it perfect scores. I find it hard to believe that anyone could seriously and without any reservations enjoy, say, FF12, and yet if you look it up on metacritic...


I think that's probably so that they can get advance copies of the game for free.


That's true, you can never trust the IGNs of the world.


I can guarantee you that Square's never going to go, here Matty and Kammy, have a copy of FF13 because you'll poke fun at it and be honest. Now, if we were to say pinnacle of gaming this, and epic masterpiece that.... Well, suffice to say, we'd probably be ffnerds.square-enix.com.


I don't know about you, Matty, but I'd sell out if Squeenix wanted to give me a free PS3. Did you hear that, Japan? Your games are so kawaii! ^______________^


Mega-kawaii.


Konichiwa.








Re: Matty's divisions of RPG players:

"You forgot the most important group of FF nerds: those of us who started with 7 but don't think it's the pinnacle of gaming. I have converted many people to the church of FF 6 just by insisting that it was better than 7. Anyway, I love the blog, especially since I have never played through most FF games. Keep up the good work."


Hey, FF7? Actually my first FF game, if you don't count Mystic Quest. And as we told you earlier, you shouldn't count MQ.


That's true. There is a surprising subset of people who started on 7 but still love 6. Sady, they're often drowned out by the 7 fanboys.


I love 7 too. I think 6 and 7 represent the creative peak of the series.


I agree. I think they had a few good innovations along the way (I'm actually fond of the card game in 8, for example).


The problem with 7, which we shall see in posts to come, is that a lot of the jokes are written for us. Cloud in a men's bathhouse? Check.


Cloud? Dating Barret? Check.


Tifa and Aeris prostituting themselves? Check. I mean, come on.


I'm actually really excited about 7/8/9. Since I can't play them on the go, I haven't actually enjoyed their gamey goodness for a long time now.


Well, we'll cross that bridge when we come to it. For now, that's all that we have in our mailbag.


Heh, male bag.



Stay tuned for more FF6 goodness!

PS: We are egomaniacs and love reading your comments. Thanks so much, and keep them coming!


PPS: Hehehehe... that's what she said.

Saturday, March 17, 2007

FF2: In Conclusion

So Matty! What did YOU think of FF2?



FF2 is pretty much... well... awesome?
The question mark is important. It's so unusual compared to its brethren.


I liked this game a lot. More than FF1, it held its own as a 16-bit game, up until near the end. But most of these games fall apart near the end, so that isn't really FF2-specific.


This is true. Even if the story was a bit Star Warsy.


I'm more inclined to forgive the Star Warsiness of this than I am in FF12, for some reason. This game is actually a lot like FF12, in many ways.


Probably because it's less plot-heavy.


1. Unique and annoying battle system


2. Magic is pretty much worthless


3. High difficulty and very little money

4. You play a hero who doesn't have much reason to be there, while the princess you work for has much more personality

5. not to mention you have to rescue her from some sort of giant floating death st-- i mean airship...


6. You have to pay money to transport yourself across the world for most of the game.


But I mean, other than the resemblance to FF12, this game is good. The bodycount is insanely high!


Nothing says conviction like killing off your entire supporting cast.

And like half of the towns are destroyed by the end of the game, too. More than half, really.


This is true. Despite the fact that magic is nigh on useless and that your caster will do more damage with a bow, and that, all of a sudden at the end, enemies are doing 10x the damage, this is one of the better FF games in the series.


To me there are several enduring mysteries to this game. One. How does the cyclone hurt Cid enough that he can walk around, but then dies when you talk to him, but not hurt his airship at all?


Simple -- Cid has cancer.You inconsiderate jackass.


Two. What makes Leon transition from simple level 1 farmboy to the right-hand dark knight of the emperor?


Probably something he did with his right hand. Ifyaknowhattimean.


Three. Does the evil empire have any citizens besides those soldiers that walk around Fynn and kill you at the beginning of the game? Like, it seems the only town they have is an inaccessible mountain fortress.


You mean you didn't find the town of whores and boozemakers?
I guess I didn't.

I think my biggest question is, if this game had been released in the US on the NES back in the day, WOULD it be considered the greatest RPG of the era?


I think if it had this 'advance' revision, then yes. So, for me, in conclusion, I want to rank this game a resounding 8.5 out of 10.


I agree, the difficulty decrease was necessary, in this case.


I think if magic were at all useful, then it'd be a bit better. But really, you're better off just spamming Fight forever.


I don't feel like giving out fractions, but I love this game. So I'll give it an 8/10. Not perfect, but what NES RPG is, anyway? Remember DQ4, where you have to go to a menu to open a fucking door?


You should have gone with a fraction -- this gives FF2 a FFNerds score of.. 8.25!


Tune in in two weeks, when Matty comes back from vacation, and we move on to Final Fantasy III!


Up next: Kamarile gives a 1 to Tecmo: Secret of the Stars. :-)


Oh God, Matty, do I have to?!
You could play the 'Dawn of Souls' minigame.


Or I could do Mystic Quest. That way we stick within the realm of FF spinoffs, or at least Square games. I mean, who the fuck made Tecmo: Secret of the Stars?


That'd be Tecmo.


Oh.


Yes. Oh.


Well, we could have a viewer vote on which game I should play. I know we have at least two viewers!


The viewers might vote for Tecmo.


We'll just see about that, Matty. We'll just see about that. So, gentle viewers, it's up to you. Which game do I play in the next two weeks? Shall it be: Tecmo Secret of the Stars?
or Final Fantasy: Mystic Quest?

Post your comments to tell Kammy what she should play next! FFNerds: We play, you decide.

FF2! Complete!


Sadly, I can't remember what that one thing would be.

I'm leaving on a jetplane, folks! Kamarile will tide you over with our favorite non-Final Fantasy... Tecmo, Secret of the Stars!

Kamarile's Guest Appearance



I say *nothing*.

Friday, March 16, 2007

The Fi-nal Countdown!

Oh my God!



They killed Cid! You bastards!

Although Cid II is dead, his spirit lives on. As does his fabulous airship, which I promptly nabbed from the dearly departed.


Aww, see, but I'm using the airship for good, not just to pick up Red-Hot Mage babes in Mysidia. See? Look! I'm reuniting Ricard the dragoon with what is presumably his family-- the woman and child who stand in the same spot of their deserted castle all day looking miserable.



Wait, so is this, like, a FF4 reference? (We'll get to that in a couple more games.) Or is "Kain" to the dragoons what "Tyrone" is to black people? Will we ever truly know?




"... but two minutes? Come ON."




Time to start the running Highwind tally! So far in the series, there is 1 character whose last name is Highwind.



That's right, I should have seen that Ricard would die as soon as we found out that he had a kid. I mean, come on. Parenthood is the kiss of death in these games. Maybe it's the corrollary to the "old people never survive" rule?

Now it's time to head into the final dungeon!




You know it's badass because instead of spelling it "Pandemonium", you have an a and an e stuck together. That's because this is fantasy. Why have Eons when you can have Aeons, amirite?

I ran into this fellow in the middle of Pandaemonium, and I hear it is a rare encounter!


Hooray! And I got this for my troubles.






That means there's only one thing left to do. And that is to face off against the hellish demon soul of the power-mad Emperor Palamecia. The battle begins...







... and unceremoniously ends.







And there was much rejoicing! Aparently all this ass-whooping has gotten Maria in the mood. Looks like she put on her special ugly face.





Firion counters this suggestion with his most somber emo-face. Things can never be between the two of them, because her brother is kind of a douche who, you know, enslaved the world for a little while. Did we ever figure out why that happened, anyway?


Translation: Hilda has nicer tits than you.


And here is Hilda herself, to congratulate me on beating the crap out of FF2~



Oh, hell no, sweetie. We've got ten more to go!

Wednesday, March 14, 2007

Back on track (in Dawn of Souls)

Hooray! I liberated the castle.



Gee, ya think? Oh, and by the way...


Something's just not right in this throne room, yo. Is Hilda...




... getting with Gordon?


What the fuck is this? Seriously, I'm the hero. I get dibs on the princess, not Prince Pussy over here. Does this mean I have to end up with the bland, purple-haired chick with the messed-up eyebrows? Weak. Ooh, but at least she brings THIS to the table:


OMG, Ultima! I can't wait to cast it in battle!


.... fuck.

Sunday, March 11, 2007

Hot Lesbian Action?



...words cannot describe.

A brief digression

I'm like, way ahead of Matty in FF2 now, so I thought I'd try something a little different. This game isn't QUITE as absurdly easy as the GBA FF1, but it's pretty goddamn easy, let me tell you. So I was curious to see how fiendishly difficult the original was. Lo and behold, I managed to stumble across a rom of the original NES translated prototype! For those of you who aren't total losers like me and who don't already know about this stuff, Square briefly entertained the notion of bringing FF2 to the States after FF1 was such a success, but eventually decided to scrap that project in favor of bringing in games for the SNES (namely FF4.) But they DID make a prototype English-language cartridge-- translated by the same wonderful non-Anglophones that brought us "You spoony bard!," "Dragon attacks mist when breath!" and "Oh, my! Golbez took the Crystal"-- which was eventually leaked onto the Internet. I was terribly curious as to how this version would handle all the sex and violence that is rampant in the GBA FF2 (and presumably in the fan-translated FF2 rom I have lying around.) Plus, I get to read lines like this:



You did what to the who now?





Oh, please. We've all had enough of your bullshit, Minwu.


One great feature of this game is the ability to put the "<3">



Are the Rebellions fighting against those bastards who set us up the bomb?





Now to pay a visit to the king, who is "wounded" here instead of "recovering" (GBA) or "dying" (fan trans.)





It's true. Old people don't belong in RPGs, and almost inevitably wind up dead by the end of them, unless they're just there for comic relief. (See also: Tellah, FuSoYa, Galuf, Cid VI, Bugenhagen, Auron...)


As for the increased difficulty, I think this screenshot speaks for itself:



Maiden's Kisses and Golden Needles (Softs, whatever) in the GBA version are 500 GP. And Curse-removing shit cost FIFTY. Usually I expect a difficulty decrease to reduce the costs of items by maybe half, but this is ridiculous. And basically, if I don't have 2500 gp and I get petrified, I'm fucked, because Esuna doesn't cure that bastard either.


Surprisingly, and perhaps only because it was an early version of a script, stuff like this was kept in:

I mean, however many empires there might be, this is pretty serious stuff. I think that if this game had been released in the US, it would have been considered one of the NES's greatest games, regardless of the absurd difficulty. I've heard many people describe this as the worst Final Fantasy because of the battle system, and I just can't agree. To me, judging an RPG based on its gameplay is like judging Pamela Anderson by her acting skill-- I mean, sure, she's an actress, but is that REALLY the reason why you're watching Baywatch reruns? So what, you have to stab yourself with your broadsword in order to level up. But is that really any less painful than having a random encounter every 5-10 seconds?

Playing the game on the original system gives you a little bit of perspective on how this fits into the Final Fantasy oeuvre, if you will. I'm seeing a lot of FF12 in here, although that might be because both of them rip off of Star Wars so heavily in their plots. (Actually, I'm feeling the Star Wars vibe a little LESS strongly here than in FF12, probably through the lack of FMVs copying exact shots.) FF2 to me feels a lot like a proto-FF4, with its high mortality rate and revolving door of party members. We'll see how this goes as I get further along in both versions.



Saturday, March 10, 2007

This is my life.



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