Can two nerds do it? Take the most epic journey across the Final Fantasy Universe ever? Can they avoid being knocked down in I, find the first Chocobos in II, play the long, lost forgotten cousin III, cleanse their soul in IV, save the crystals in V, blabber on and on about how great VI is, and then go beyond, into the world of 3D, emo, and fantastically absurd hair? Read, and find out!

Showing posts with label FF1. Show all posts
Showing posts with label FF1. Show all posts

Saturday, November 10, 2007

Mail time!

We have decided to take a quick break from your regularly scheduled blogging... to dive into the mailbag and answer some reader questions and comments! Here goes!








Re: the tombstone in Elf Town in FF1:

"I'm curious if "here lies Link" was in the original version, I may have to go back and check, because I never recall noticing that. If it was, that's cool."


I think it was originally a DQ reference. Right? Like, here lies Erdrick.


I know there's a tombstone in some game that says that. It might be a DQ game, though. I'd have to fire it up and play through.


(A quick Google determines that the original NES text was indeed “here lies Erdrick.”)








"Just started reading this blog, and it's neat (especially since I have nowhere near enough time to actually do it myself...), but I do have to comment on this post - "dastard" is a real word, and works pretty well in context. Anyway, I'd rather someone be called a dastard than a bastard, if only because it's more interesting - bastard's used so often and for so many things these days, you know?"


Dastard is such a ducking stupid word.


I mean, I've only ever really seen that word used as an adjective. Like, “Tying maidens to train tracks is a very dastardly deed.” As a noun, it's kind of silly; as an adjective, I totally support it. Here, it does indeed come off as a motherducking poor word choice.








"But if I didn't have to choose between two options, I'd ask you guys do the King's Quests after Final Fantasies."


Ooh. King's Quest. (Note: After posting this, I realized that this is already being done at Cinder Inc. - Blogging Quest. Which is exciting, in that it saves me a bunch of money and time.)


The problem with good adventure games like KQ is that they tend to be well-written, though. Could you imagine Matty and I screencapping that much quality? What kind of jokes could we make?


We'd have to photoshop everything.


You're right, we would. That's why it's possible to do a playthrough of, say, all the Monkey Island games, but you couldn't really do a blog about it. Whereas with a console game from Japan, all you need is a screencap and you have your "Spoony Bard"s and your "Welcome to Assaram"s.



Heh. Assaram. I can't wait til we get to Rocket Town.



That doesn't mean Roberta Williams isn't the tits, of course. Here she is on the cover of the classic, “Softporn Adventure.” P.S, did you know, that the guy who voices Prince Alexander was also the voice of Disney's Beast? The more you know!












Re: Mystic Quest and its place in the FF canon:

"So is this game a FF iteration at all? Because the floating spaces is something was that there pretty intensively in both X and XII and let's not go into the morphing of final bosses."


Well, the short of it is that FF:MQ was essentially introduction into RPGs for stupid dumb Americans with more money than sense.



I liked it! I was six. Don't judge me!


I consider it to not be a part of the numbered series -- much like Tactics or what not. It borrows a lot from the series, so it's definitely a 'Final Fantasy', but it certainly doesn't qualify as a numbered iteration.


It's basically an RPG without the random encounters, buying new equipment, gaining abilities, or managing your party.


Or a platformer where you don't jump on people's heads to kill them.Though you can spend hours jumping over grannies.


Right. Although I maintain that the ability to jump makes ANY game more awesome. Didn't you ever play Xenogears and just stand on somebody's head while they're giving you a pseudo-religious spiel? It's great!


You can't jump in numbered Final Fantasies, though. It'd require too much processing power to do the physics on the busty heroines.


Sad but true.








Re: homoeroticism in FF3:

"[T]hey're face to face! that isn't spooning. "


Okay, I admit it, you're right. They're laying in bed, gazing longingly into each others' eyes. Just be glad I didn't post the pic of your guy doing the same thing with the 10 year old prince.


Your mom was doing the same thing with the 10 year old prince last night. Zing!


Wait, did I use that screencap? I still have it.










"The other reason I hated FF3 (I plyed the DS version, though) is the fact that there are no save points in the final dungeon (or any other one, I guess), so after 3 attempts at finishing the game (losing on the last Dark Cloud battle each time) I just gave up, ."


FF3 was probably the truest early game in terms of difficulty. Who needs to save? Not real gamers!


I feel guilty about not having done 1 and 2 in their original forms. Had I known that their difficulty would be so reduced, I would have stuck to the originals.


Yeah, and you'd have given up on this project a long time ago. It took you, what, three years to beat DQ4?


Yeah, but since then, I've gotten really good at level grinding! Really!


Too bad you don't have to ever do it again.








Re: our query about FF3 DS:

"Nope, there's still no save points in the dungeons in ff3 ds.


Btw, I really think its a great idea that phoenix down can't be brought in stores."


I think that's a neat idea too. It adds a level of planning to the games that the others don't have. (The no save points n that final dungeon? Not so much. At least on an emulator, there are save states... and I'm not ashamed to admit, I used them for this playthrough.)


I disagree - I love the ability to resurrect people on the fly, but I don't think the downs should cost as much as a potion. Slap a 10k price tag on them, making dying something you can recover from, but still painful. Modern final fantasies, it's often easier to kill and resurrect a party member than to heal their statuses.


True dat. Take FF6 as an example: Fenix downs are 300 GP, and Remedies are 1000 GP. Wait, or are they 500 GP? I forget. But Remedies are either more expensive than they should be, or Fenix downs are cheaper than they should be.s


FF6, of course, you just equip a ribbon on them and it takes the status away. And, considering how early in the game you GET a ribbon...


Well, you have to know the game really well to find the South Figaro ribbon.


That's true - you have to be persistant enough to find that damn staircase.


And then the chest itself is hidden from view even in that secret room. That sort of secret is more a reward to those kids whose parents let them spend money on guides.


Possibly. I don't ever recall really seeing many guides to video games when I was younger, though.


I owned the Secret of Mana one! It was the only way I could advance in that game, since my 9 year old mind didn't quite understand that you were supposed to level up in an RPG, since Mystic Quest didn't teach me about levelling up. Don't judge me!


Ugh. I still remember when you tried to make us do a SoM SCC.


What the duck, I did? How could that even work? Those ghosts would just get stuck behind everything. Duck them.


Who knew ghosts couldn't walk through walls?







Artadius of Blogging Dragon Quest writes:

"What I remember from FF2 (US) way back in the day was that it was the first console RPG that I found that if you never ever ran from a battle (i.e. fought every battle you encountered) you never had to worry about grinding up levels to beat the game.


That was a wild and totally foreign concept to me at the time. When I found out many years later that it was dumbed down for it's American release... I could definitely see that.


It's still a fun game though.


Speaking of which, did you hear recently that they were remaking this game for the DS? Apparently they left out three quarters of the full plot and storyline from the original release and that they're planning on stuffing that back into the new version that they're working on. Sounds awesome!"


Artadius! Get back to your blog.


Yes - this is true. Also? I'm excited about all these DS remakes. It's tiny 3d Terra! Marvel at her esper boobies!


I'm not so much of an FF4 purist that I would disapprove of a 3d version. I think that's an awesome idea. Also, as the one who played the hardtype for the playthrough, it's not that much harder. You feel it in a couple of battles, notably the timed ones like Odin and the Evil Wall, but that's about it. Remember that for all the increased difficulty, you also get a lot of items that were cut for the American release.


I mean, I enjoy a little grinding, but not so much that you have to spend five hours doing it.








Artadius also writes, re: FF6:

"My favorite was to play each character like a specific class from a previous FF game. You then can only use skills appropriate to that class plus any skills they inherently start with or get granted with through normal gameplay. For instance, Edgar makes a great Dragoon with lances and heavy armor equipped + jump boots. But, that means no spell casting at all for him. "


That's what I think we're doing in FF7.


Because that way, you'd end up having to use all your guys, instead of just the same 3 over and over again. (Cloud-Cid-Yuffie ftw! Am I the only one who uses that party?)


Doubtful - it's a pretty standard one. Cloud and Cid have the 3x AP weapons, Yuffie can use the conformer to morph things easily.


Barret and Yuffie are my favorites, just because ranged weapons are so useful.


We'd have to figure out what archetype each character is first, though.


And Yuffie has a healing limit, which is very handy afteray aerisay iesday.


Omg, oilerspays.








Even more Artadius:

"I started FF V a long time ago with one of the translation patches...but didn't get too far.

It seems pretty fun though, I like the job system.

You're making me want to play it. Sadly, the DQ series has priority! Maybe afterwards we should do a guest blog on each other's sites "


Yes, start posting again!


We could totally rock the pants off a DQ blogging session.




Re: FF6:

"I'm looking forward to this. I remember getting the guide when I was subscribing to Nintendo Power and I read through it months before I ever owned it. I ended up buying it used when I travelled with my dad to Columbus for his work.

With the foreknowledge, anticipation and actual goodness of the game it really solidified my like of FF and RPGs.

Sabin always ended up as my uber character. I wanted him in my main party all the time so he had all the spells but never really used them since he was using the fire attack (which hit all enemies) or the bum rush (I think it was called something like that). I always thought Terra was more powerful than she was and ditched her quick. Cyan was good for the multiple hits. Gau was usually pretty worthless but I remember trying to get all of his monster abilities. I think that's where I stopped on my last play-through.

I don't know how much of a challenge it would be but I wonder how interesting a game would be if you used Relm, Gau, and Terra as the main adventuring party. Well, they were always weak in my game, so I don't how much of a challenge it would be."


I never used Cyan, actually. Gau and Terra are two of the most powerful characters, though.


Gau is the single most useful character in the entire game. I'm not even kidding you. I never appreciated him until I did a LLG, where Gau is essential.


It requires a lot of optimization, but once you do it? There's a rage for every occasion. You can even do a Gau SCC!


There IS a rage for every situation. How does your saying go, Matty? Atma-- Magic Pot. Kefka-- Magic Pot. Tea-- Magic Pot. I like to use Cyan, actually, although he's pretty useless in a LLG.


I never use Cyan in a normal game, really.


I always liked him as a guy and so I put him in my party. Don't you ever do that? Make a party of your favorite guys regardless of how good they are?


Locke, Edgar, Sabin, and Gau are a very standard party for me.


Celes - Locke - Edgar - Sabin was always my favorite, with Edgar being the most expendable of those.


I didn't really ever identify with Cyan. He was a little too borderline emo for me. Which is funny, considering how emo this game will get.


Celes is an emosaurus rex. And so's Locke, Matty. Come on. You know you only use him because he is dreamy.


He does have a cute finger wag.


I think that if we were to discuss the FF6 characters, we'd have to put them into several groups: characters that are undeniably great, characters that are maybe a little underrated, characters that are maybe a little overrated, and characters that ducking suck.


I think, depending on what game style you're doing, that list changes too.


For reals. Like, Relm is unusable in a Natural Magic Game, because her draw is her insanely high magic power, but she doesn't learn spells on her own like Terra and Celes do.


It's unfortunate for characters like Relm and Strago that join so late -- I could see Strago as being more useful if he joined early in the game. I also wish you got to keep Banon. Now THERE'S a useful character.


Strago's problem is that, while he gets cool blue magic (Step mine ftw), the MP costs are prohibitively high. So you really have to give him a Gold Hairpin or an Economizer for him to be useful.


The other problem with Strago was all the backfarming getting him to be useful required.


Well, there's always the veldt. If I was getting Gau's rages, I'd just take Strago and Relm along too. If you're doing one, you'd might as well do the other.


That's true.


Anyway, because Blue Magic is allowed in a No-esper game, Strago has a handy niche. Let's classify these characters: Ones that are insanely good? I'll start: Celes and Terra.


Gau. Gau, Gau, and Gau.


Gau gets an asterisk though, because he's only as good as the amount of time you put into him.


I don't know that Celes is insanely good, though. I think if she's in group 1, she's near the bottom.


Well, it's the mblock that does it.


That's true. It depends on if you're paying a working version or not.


Mblock is still useful even when the evade bug is fixed, just not AS useful. To be fair, Terra can get perfect mblock too, but not quite as easily as Celes. People say you have to choose between them because they have the same equips, but you don't really. Like, I always give Terra the Atma weapon instead of Celes because it doesn't take Runic. And then Celes get the Illumina, and all is well.


Any character though, with Merit Award, can get pretty damn close. I mean, Umaro can easily get 255 defense.


Yeah, but Umaro is in a category of suck by himself. I can think of only one use for Umaro, and that is as part of the Magimaster strategy in a no esper game.


That's very true too.


I find Runic more useful than Morph in LLGs, too, where defense takes priority over offense most of the time. In normal games, though, you never need to use Runic after TunnelArmr.


I think morph is more useful, due to rod breaking, but meh.


Well, you can only break so many rods before your game is no longer legit. But I digress. I think Locke, Edgar, Sabin, Mog, are quality characters, but not quite as good as Terra, Gau, and Celes. Like, Mog can get perfect defense, but so can Gau, and Rage is so much better than Dance it's not even funny.


Dance is usually a hindrance. "Insta-death!" "Revive!"


I think Cyan is overrated, because of the amount of time it takes to use his skill. The thing you can say in his defense is that all his weapons are unique, so you never have to give equipment to him that you would otherwise give to someone else. The Tempest is actually a sweet weapon to have, as well.


That's true - but his attacks tie up all your party while you wait for them to charge. So really, you're stuck using 'fight' most of the time.


Oh, and Shadow, also a quality character. Equips are not that great, but the Interceptor attacks more than makes up for it, IMO.


I love watching that dog block 9000 points of damage and then come back to rip out a throat.


Love that dog. Right, so the only character in the game that sucks is Umaro. And sort of Cyan.


Right. And sort-of-Relm. Setzer rocks, if only because of his loaded dice and the usefulness thereof in an LLG.


Right. Without the Fixed Dice, Setzer would be lame.


Though it is fun using slots to cast espers in a no-esper game.


Fun, but hard to do. I just keep getting Chocobop over and over again.


Mugu Mugu!?


Ugh, don't even get me started on ducking Lagomorph. Anyway, were we answering questions?


I don't remember, anymore.








“I just found the blog yesterday, so I wanted to go back to 5 for a minute. What were the differences in gameplay in ff5a compared to ff5j? Was exp, ap, etc. handed out in different quantities and were your abilities roided out like in Dawn of Souls?"


I don't think there was a difference... was there?


Not that I could tell. It was pretty true to course, really. Though the difficulty was probably knocked down a tiny bit for 5a.


I believe the Advance remakes are mainly ports with new translations and some bonus content, unlike the NES ones where changed the xp and gold ratios. The reason we didn't play FF4a, though, is because apparently there is a bug that drastically messes with the ATB, and makes enemies absurdly easy. But I don't think that was intentional, and I don't think there were any intentional difficulty decreases in any of the SNES advance remakes.

Oh, and to all the people suggesting challenges: we just gave up and did a normal run. The only difficult challenges that we haven't done are things like Celes-Edgar-Setzer and the one where you do CES except you use the bug that turns Celes into a weaponless moogle. And we couldn't do those for the purpose of the blog, for obvious reasons.


I'm actually doing no-espers, Kammy.


Oh, you are? Well then, I guess I'm a lamezor noob.


You said it - not me.








Re: the demise of Blogging Zelda:

"Nuts. I was enjoying that one, as well as the blogging DQ fella (and you guys too), who also has been taking a bit of a break.


Certainly this means you will take over the zelda duties when you finish all 300 FF games?"


We should take over for our fallen comrades, you know? But you're a poor college student, so I doubt you could get all the N64 zeldas and what not.


Actually, I just did a quick replay of OOT a little while ago, when I should have been conceentrating on the blog. I'm sorry! I wanted to ride a horse and shoot some arrows!


Priorities, Kam.


Also, we'll see if we ever want to play video games again once we're done with FF12.


Yeah, that I'm not looking forward to.








"Are you bored from doing FF6 for the 1545654th time ?"


No!


You know, this is also the 1,545,654th time that I'm doing Matola's mother, coincidentally.


Zing.


And she still keeps it interesting. Just like FF6!








"I've been around a lot of Final Fantasy geeks. I've seen almost every argument possible.


You guys do an exceptional job of discussing the games. Not glossing over flaws, not putting them on a pedestal, but realistically talking about them. And it's clear that you enjoy them."


It's honestly hard to find any discussion about video games on the internet that isn't fanboys irrationally loving a game or haters irrationally hating a game. You know what I'm saying, Matty?


That's true. And we're not trying to be real -- we just like making jokes about things that aren't dirty, but SEEM dirty. Like Titicaca. Or Seattle.


I mean, even the games in the series that we love have their moments of utter ridonkulousness.


FF6, for example. Our posts have primarily been about how Edgar ain't nothin but a horndog, shagging all the time.

Aw, but you've gotta love Edgar. It's funny, but every professional review you read of a FF game right after its release gives it perfect scores. I find it hard to believe that anyone could seriously and without any reservations enjoy, say, FF12, and yet if you look it up on metacritic...


I think that's probably so that they can get advance copies of the game for free.


That's true, you can never trust the IGNs of the world.


I can guarantee you that Square's never going to go, here Matty and Kammy, have a copy of FF13 because you'll poke fun at it and be honest. Now, if we were to say pinnacle of gaming this, and epic masterpiece that.... Well, suffice to say, we'd probably be ffnerds.square-enix.com.


I don't know about you, Matty, but I'd sell out if Squeenix wanted to give me a free PS3. Did you hear that, Japan? Your games are so kawaii! ^______________^


Mega-kawaii.


Konichiwa.








Re: Matty's divisions of RPG players:

"You forgot the most important group of FF nerds: those of us who started with 7 but don't think it's the pinnacle of gaming. I have converted many people to the church of FF 6 just by insisting that it was better than 7. Anyway, I love the blog, especially since I have never played through most FF games. Keep up the good work."


Hey, FF7? Actually my first FF game, if you don't count Mystic Quest. And as we told you earlier, you shouldn't count MQ.


That's true. There is a surprising subset of people who started on 7 but still love 6. Sady, they're often drowned out by the 7 fanboys.


I love 7 too. I think 6 and 7 represent the creative peak of the series.


I agree. I think they had a few good innovations along the way (I'm actually fond of the card game in 8, for example).


The problem with 7, which we shall see in posts to come, is that a lot of the jokes are written for us. Cloud in a men's bathhouse? Check.


Cloud? Dating Barret? Check.


Tifa and Aeris prostituting themselves? Check. I mean, come on.


I'm actually really excited about 7/8/9. Since I can't play them on the go, I haven't actually enjoyed their gamey goodness for a long time now.


Well, we'll cross that bridge when we come to it. For now, that's all that we have in our mailbag.


Heh, male bag.



Stay tuned for more FF6 goodness!

PS: We are egomaniacs and love reading your comments. Thanks so much, and keep them coming!


PPS: Hehehehe... that's what she said.

Tuesday, March 6, 2007

FF1: In Conclusion

So, Matty. What did YOU think of FF1?

I really like FF1. It's a good start to the series. I like how ridiculously poor you are in the beginning, but once the plot actually starts rolling, it gets easy.

Me, I had some mixed feelings about the remake. It seems like some of the difficulty changes just weren't very well-thought-out. Because of the amount of gold and xp that monsters were dropping, the game got exponentially easier as it went on.

Kids are lazy nowadays, though.

However, I was a big fan of the updates on the technical side: the graphics were pretty, and the music was lovely.

That's very true -- you end up with an easy, gorgeous game. Just like a sorority girl during rush week.

Or like your mother, Matty.

Zing.

But seriously, easiness in an RPG is there to make it less frustrating to get to the plot. And who plays FF1 for the plot?

So, on the Matty scale of 1 to 10, 1 being lowest, 10 being highest, I give FF1 a 7.

I feel like I still need to play the original. I liked some of the bonus content (particularly the air dungeon,) but overall the game was too unbalanced for me. If monsters are easier, they should give you less xp so that you don't get comically overpowered. The fact that monster give so much XP is the reason why the bonus dungeons are filled with boring, weak imps and gloom widows; because anything higher level is going to make you level 99 in two seconds.

The encounter rate is what I think breaks it. I did end up a lot lower level than you.

Well, you knew where to go, and I got lost!

Yeah, yeah, some excuse. Wait until you play FF2 and get REALLY confused.

I think, also, the updated graphics and sound make it harder to appreciate this game as an important, influential RPG. It's harder to take it on its own merits, as an NES game, when it has all the trappings of a 16-bit game.

FF1 is good for what it was. It's the first RPG a lot of us have played. And it has replayability, in some level, without the unique characters, you can pretty much have a different experience every time you play.

Like I said, I think I would have appreciated it MORE as an NES game than here, although this was a very nice remake. I give it 5/10 Kammy points. As far as NES RPGs go, it's no Dragon Warrior IV, but it's still the beginning of something wonderful.

There you have it, then. FF1 gets a FFNerds score of 6. Hold on, and get ready, as the FF Nerds prepare to take on the next installment in the series: Final Fantasy 2! Until then, take care. And remember, if you ever have any beaver trouble, call us. We can handle it.

Final Fantasy I - Complete!

And, with a dread blow of his Ultima Weapon, Fiturr brings an end to the first chapter of our adventure.

FF1 takes a very Mega Manian (or perhaps MM takes a FF1ian) approach to the final dungeon. You go back to where it all started -- Garland's Castle, and you fight all of the Elemental Fiends. The exact reasoning somewhat escapes me. It involves some sort of time paradox, and being trapped to a Wheel, or some such.

Of course, the final boss should be no surprise to you by this explanation.










It, of course, wouldn't be Final Fantasy without some sort of weird ultimate boss. Note that this one has faces for kneecaps and a bird coming out of his crotch.

If that's the price of evil, I'm going right back to church.


Next up -- closing remarks and the start of FF2!



Monday, March 5, 2007

Bonus Dungeon #4 Complete!










Ah, my favorite -- the FF6 dungeon.


This one is special because it'll have mini games (hide and seek, for example) instead of a monster filled level.

It also has nothing to do with the fact that +10maxHP items are abound. Or the fact that some of the best Mage armor can be bought here.

No, it's all about getting my Gil spent. I entered this place with 555,000 and am now down to a cool 200k. I feel safer walking the streets knowing I won't get mugged.

The first fight is against Typhon (Chupon), which coughs up a worthless item.

The second battle is against Ultros, who gives the awesomest item of the set -- a staff that casts Healara.

Third comes Phantom Train, with a Megalixir.

Last, Doomgaze, with.... what seems like 30,000hp. Everyone bit it at least once, except Fiturr. Doomgaze does know Dispel, which ruins my strength boosting plan. After what seems like an eternity, he finally dies. He gives what I think is an appropriate item, though you might know it by a different name. Oddly enough -- only a Red Wizard can use it! There WAS a chest behind him, with a meager Ultima Weapon in it.

This just leaves Omega, Shinny, and the plot.

How do you solve a problem like a beaver?

The air bonus dungeon is my favorite. Minigames abound, including one where you have to help an old man herd his flock of wandering beavers into different rooms. It's all worth it for the gratitude that you get:

Well, geez, what kind of a video game hero would I be if I DIDN'T know how to handle a beaver or two?

You do that.

Oh, COME ON.


There are no happy mediums in these bonus dungeons.




One minute, it's this:



And the next minute, it's this:



Fuck this.

Sunday, March 4, 2007

The Air Shrine

Ah, the last elemental shrine. It's interesting to me that the journey begins in a desert tower, but I suppose there's no other way to get to the sky but up.

It's refreshing to get back to the plot, just for the fact there are new monsters more than anything else. I'm already ridiculously overpowered -- the judgement staff (flare!) takes care of that. It's such smooth, uninteresting sailing, that there's very little to screenshot.

It's sad to see that the Kikuichimonji that I picked up way back in the Bonus Cave of Long Ago is still the best ninja weapon available, trumping the legendary Sasuke's Katana. I could probably ignore all the chests until end game and not miss out too terribly. I did pick up the adamantium for my legendary sword, though.



An uneventful trip later, and I reach the embarassingly named Fiend of Wind, who dies in two rounds. So much for a challenge.









Of course, I didn't forget about my newest friend, the Dwarven Blacksmith, so I'm the proud owner of Excalibur!

Bonus Dungeon #3! Started!

Bonus Dungeon #3: Since Kamarile was complaining about the bonus dungeons, I decided to go ahead and leap into the first part of the third. This is the FF5 dungeon, and Omega and Shinny are definitely the LAST two monsters I'll kill. This is full of cutesy rooms, and the same old boring fare I've seen in the last two bonus dungeons.

Gilgamesh is up first, complaining I took his sword. He leaves Genji Gloves, which are only marginally better than what I use, but do not confer death protection.









I'm going to kill the next one too -- Atomos, but leave the last two to wait. The neat thing about killing Atomos is that he coughs up a staff that casts flare. The sad thing is that he likes to use lots of instant death attacks, so killing him is hard.

Bonus Dungeon 2! Complete!

Bonus Dungeon #2

The Fire Dungeon is a lot like the Volcano. You can walk on lava and avoid a lot of battle. It's twice as deep as the Earth Bonus though -- and you can fight a boss on each fifth, which means that I only need two trips through to get all the booty. This is the FF4 dungeon, and my first fight
was against Scarmiglione, which gave a Lunar Curtain for all my trouble. Joy, thy name is me.

There's also yet another modern change, which I'll try to continue pointing out as they come along.











The second set of bosses includes Booberella -- she's got about 15k hp,
which is tremendous compared to the bosses I've been fighting. Her prize is 'Braveheart', a sword that's marginally better than my Ice Brand.

Two bosses down -- two to go!


It's become almost formulaic -- Round 1) Fiturr uses Giant Gloves, Sylar Hastes -- Round 2-X) Sylar Tempers Fiturr, Fiturr attacks. The damage skyrockets from 1200 a round to 2500+, and then the boss dies. Cagnazzo was boss #3 -- ugly as ever, and he gave a Light Curtain for his trouble. Quite a waste of time if you ask me. Rubicante was next and....


I not only almost hit 4000 damage this fight, he gave me a weapon that just shows the character limits can be damned, AND a ribbon! Funny enough -- the description on the weapon (Kikuichimonji) explains that a chrysanthemum adorns its scabbard. Good thing there's no character limits on the descriptions.

Bonus Dungeon 1 Complete!

Side trips....

So, I went through the first, Earth, bonus dungeon again. From the chests on the way alone, I finally found a useful shield for my spellcasters, and a +5 Max HP item, which I gave to my sickly Ninja. Who still died against Cerberus. But that's okay -- Matty's a force, and we end up one Kotetsu richer. It, sadly, is no better than anything I currently have.




The next trip coughed up a Black Cowl -- an interesting hood that boosts all stats, and provides more defense than a helm made of mithril. Let that sink in.



Enchida, fight #3, died pretty quickly -- in fact, he didn't deal any damage to me at all. For some reason, his Quake and Doom missed every time. I, for one, intend to not complain. He coughed out an X-potion, which fills me with such glee words can't describe.

The final trip doesn't give me great armor on the way -- in fact, I get a Kenpogi, a Monk only item.

Ahriman was certainly the hardest fight -- Matola the Ninja bit it almost immediately, but with the Giant Gloves, Haste, and Temper, he was alive long enough doing 1000 damage a slice to kill him. Our prize was a Dry Ether, a Megalixir, and the knowledge that the final boss of the first bonus dungeon was defeated.

Water, water, everywhere....

Now that two crystals are saved, you might be wondering what to do. Well, a visit back to Gaia, a town waaaay off in the mountains, shows us level 7 spells and... hmm. The suspicious scent of plot. Since this seems to be as good a lead as any, it's off to the west. The only thing of interest to the west is a desert, with a smaller desert inside it.

It ALSO contains the other half to the dark secret Kammy discovered back in Elftown. Being a true and noble hero, I rescue the fairy and then set her free in Gaia. Even though she flies off to the east, you have to head due north to find her.



She offers me a magic bottle of air that will work underwater, so it's off to find yet another dungeon -- the water shrine! It's pretty easy to find -- you fly right over a little town that you can only access by river, and that river runs right into a waterfall. Curious. Naturally, the waterfall is a cave. With monsters from way back when. We're talking Citadel of Trials old. It's a giant maze too. The goal, when you FINALLY find the chests, is a bunch of crap, and a Ribbon!

Oh, and a plot item. Meh. Back to the supicious little town, they're all aflutter about Oxyale. In fact -- a ghost woman gives me a submarine just because I have it! It leads to the Sunken Shrine, where I can finally fight some new monsters!







Some have unusual names, but I'll roll with it. There's also a ridiculous encounter rate here. Except for, interestingly enough, the Diamond Emporium, which has tons of treasure (and another key item, the fabled Rosetta Stone!). Sadly, not even that can compare to what you find when you head the other direction. The Giant's Gloves are one of the best items in the game (in my opinion), and you'll find out why when I start taking out bonus bosses left and right. Oh -- and I found another ribbon. Which is hotness in a bowl.




I think the Kraken looks like a bit of a Superhero reject. Maybe that's just me. A depressingly easy fight, and another crystal is saved.

I'm... on fire... My one... desire....

Now it's time to head off to the Fire Crystal. I am, at this point, also fairly rediculously wealthy. Enough so, that I can stock up on my precious level 6 spells at 13k a pop AND still afford to buy enough Vidal Sassoon to give poor Kammy's hair some volume. The airship makes me lazy, so I can fly right outside the volcano and go in. I love the 1 step = 1 damage in the lava, and I *love* that unlike SOME games, there aren't random encounters in the hurty. It's much the same in the Cavern of Ice, where you have to walk on icicles.


The monsters in this cave are primarily rejects from the Cavern of Earth and outside, with dozens of obligatory palette swaps. Including one hilarious 'Pyrolisk', which I assume will burn AND stone you all at the same time. Some also look ridiculous, like the drooling Lava Worm seen here.

Sadly, I've been digging through the dungeons, collecting all of the loot, and none of it is very useful. The sole exception is the Flame Shield and Flame Mail.





A rather uneventful trek through the dungeon, and a boss fight where I had to keep Life(ing) Sylar as he kept getting physicaled, another crystal was restored, and it's time to resurrect another crystal.

Plodding along



Let's see, so I get a canoe, and head over to the giant volcano where everyone is telling me to go, unlike Matty, who goes and upgrades his guys because he knows what the fuck he's doing. This obligatory lava dungeon is designed to inflict as much pain upon you as possible, and it's streamlined so that rather than having the chance of a random encounter every certain number of steps, each step on lava (and there's lava everywhere, as you can see in my pic) saps you of one hit point! You know, I actually prefer forced HP loss at every step to the tedium of random encounters. And yet I play RPGs all the time. What is the matter with me?






Then it's time for the battle with the monster babe in a bikini, which is every bit as obligatory as a lava dungeon, an ice dungeon, or an ancient civilization with extremely advanced technology that perfected airship technology before it was lost to the ravages of time.







At this point, I'm obscenely wealthy, but I can't buy new spells until I upgrade my guys. I'm a big fan of the upgraded party, not only because they have fancier sprites:









But also because the new classes lead to this hilarious status screen:



Then I hit the bonus dungeon and fought the wrong boss several times before deciding to be lame and use save states to figure out which door led to the one Matty fought. I was mildly amused here:




It's Rand! And Mat! Wandering around aimlessly in the desert with no end in sight! Come on, that would NEVER happen.

Saturday, March 3, 2007

Bonus Boss 1 Dead!

Now that I have my new classes, I decided to make full use of them and defeat the 2-headed dragon in the first (Earth) bonus dungeon.

He's tough -- I won't lie. But if you can get lucky, and have him not kill either mage with his first hit, it's cake from there. He knows no magic, and can be smacked with Slowra. Combine that with Protera and Invisra, his damage falls to a measly 20 or 30 a round. Hasted, Tempered Ninja and Knight do about 400 damage each per
round. It's still a long battle, but...

...We could be Heroes!

What to do, what to do. The game kind of opens up here. Kammy went the route of getting the Fire Crystal and going on. I want that class change, so I'm immediately going after the Airship.

The first stop on this journey is Crescent Town. There, without even asking, they give me.... a canoe. Great. At least I can row my way to the Crystals now! I can't wield any of the magic they sell here yet, and at 13k a pop, it'd put me back in the poor house. I've opted not to power level yet, and am going to collect the monies and treasure of the Ice Cave first.

I love this dungeon -- it's short, it's easy, AND you can clean up in the money department. A very anticlimactic boss fight leads you to get the levistone. In fact, the boss died in one hit. Whoops.

After that, it's a fast trip back to Crescent Town to heal, and then off to the southern desert to revive my airship! Yaus! That's what I'm TALKING about!

Now I'm free to roam the world! I could even go to the Citadel of Trials and class change. And that's just what I'll do!

Despite the name, the Citadel of Trials is pretty easy. Most fights can be won with a casting of Fira or Diara. The trouble you go through nets you a rat tail (which I tie promptly to a stick!) and a boss with a Dragon Zombie, that dies in just two hits.



Maybe I should rethink this class change. But then again -- the journey to Bahamut, King of Dragons, is pretty easy -- in fact, they practically just GIVE you tons of free stuff just for coming out to say hi. Gold, weapons, potions, all for free!




The result speaks for itself.

Saving the Earth Crystal

Ah, the Dwarves. So trusting. They actually kip quite a lot o' treasure oot in tha oopen, which is good news for me. Of course, they also do some creative restructuring of the world, but you have to take the good with the bad. With a hole blown into the countryside (just what WAS in that nitro powder?), I can finally escape the confines of the world!






.... enough to reach a town in desperate need of Queer Eye for the Sprite Guy. Times are tough in this town, and the prices show. 36000 Gil for armor? 4000 a pop for spells? You have to be joking.

Since I can't afford as much of that magic as I'd like, I might as well carry on with my journey. It seriously feels like I've been fighting the same monsters over and over for the past two hours, so it's nice to have a change of pace and enter the Cavern of Earth. The first chest I find contains 1975 gil, half the cost of a spell.


Fabulous.

Levels, whether I want them to or not, come fast and furious in this place too. Fortunately, after a VERY short time, I'm up to 18000 gil again. That's not quite enough for all the magic, but Sylar's out of juice, so I really can't risk staying around.

The trip back to town pushes me right over the brink, so I stock up on way, way too much magic, and head back to kill the Vampire that's polluting the earth. He rewards me with a ruby, and a dead end, so I head back to yet *another* cave where a golem offers me passage to the other side of the continent if he can eat my gem. Hmm.

I'd rather fight him for the Gil and XP, but since that wasn't an option, I reluctantly gave up my precious gem and made my way to the infamous Sage who congratulates me on killing the Vampire, but apologizes, as I have to now kill yet ANOTHER beastie to really really save the Earth Crystal. Really.

So, back to the cave AGAIN. My financial problems are forevermore solved, as I'm floating at around 50,000 gil from just random encounters. A long, monster infested walk leads me back to the dead-end I hit earlier, and the earth rod makes the mysterious tablet vanish.

Some more treasure (yay!) and more windy passages lead to the first crystal, and the Fiend Of Earth! (TM). Thanks to Nul(Element) and Haste, he falls suprisingly quickly. Sylar, Matola, and Fiturr were all doing 300 damage a round, which, as you can imagine, adds up quickly.

The lich dies, the crystal glows again, and we teleport out in search of the next crystal to save.

Ow, my self-esteem!

It occurs to me that the heroes of Final Fantasy are kinda fugly. This is very old-school. In newer games, where the young adolescent boy is supposed to identify himself fully with the macho, spikey-haired, sword-swinging hero, nobody ever stops talking about how great he is. "Oh, Crono, you're so thoughtful!" "Oh Squall, you're so skilled at military training drills!" "Oh Cloud, you are the prettiest whore of them all!"

So this comes as a surprise:





Well, that's just her opinion. Maybe she's just not that into guys. She DOES have all those brooms floating around, you know. Who knows what she REALLY uses them for.


Let's find someone objective to tell me how good-looking I.... oh.







Even the inanimate objects are telling you how ugly you are. No wonder this series grows up to be all emo.


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