Can two nerds do it? Take the most epic journey across the Final Fantasy Universe ever? Can they avoid being knocked down in I, find the first Chocobos in II, play the long, lost forgotten cousin III, cleanse their soul in IV, save the crystals in V, blabber on and on about how great VI is, and then go beyond, into the world of 3D, emo, and fantastically absurd hair? Read, and find out!

Sunday, January 27, 2008

We're back in one week!


So, loyal readers, since Kamarile needs time to get back to college so she can actually play too, and with my fears of getting too far ahead of her, we'll be back in a week so she can start the journey with me!

Tuesday, January 8, 2008

FF7: Sticking to traditions

So, one of the great things about FF7, to me, at least, is how it sticks to the classic traditions that came before it.    Take yourself back to FF6, and the battle with Whelk.   FF7 starts you out battling a Scorpio-bot, with an identical battle mechanic.   Attack when it's <blank>in, and it'll <blank> ur <blank>z.

But it doesn't just stop with repeating battle mechanics.   In the proud tradition of Final Fantasy...
3 - WhelkPt1 4 - Whelkpt2

7 - hoyay There's hoyay.

And, wow.  I'd forgotten just how hoyay this game is.   I know that we (perhaps over-)use this tag a lot, but you have to admit, when you can take the time in the middle of the heist to comment to one of the womenfolk in your team of loveable terrorists that she looks hot, just like a dude would?

Hmm.

I've commented in the past that every time I play these games, I learn something new.   One thing I learned was that after having recently watched the entire season of Firefly (and Serenity), is that I can't resist referring to our wacky hijinks on the rail as 'The Train Job' while sing-songingly reminding myself that there's no place I can't be, since I found Serenity.

...erm, yes.  Anyhoo, back to the game.

 

I mean, FF7 is pretty awesome, if for nothing more than how immature the script will allow you to be, sometimes, and all the things that seem 'risky' and 'edgy' after the prior games.  

What other game will let you call a female love interest a 'slum drunk'?
What other game will let you play the part of a terrorist faction that blows up power plants?

I'm actually vaguely of the opinion that, were someone to try to pitch this game now, that it wouldn't make it, what with the whole interactive terrorist module. 

And, just in closing -- I do have a 'Cloud, you set the bomb.' screenshot.  I'll abuse a lot of memes, but that's one that I'll respectfully decline to touch.

Kamarile will probably be all over it, though.
9 - SlumDrunk

Thursday, January 3, 2008

FF7: It Starts

So, not too long after my original post, I've swapped out my laptop with one from the office, and I've taken my PS2 and stood it on its edge, so that it stands proud and tall, like a... proud... tall... thing.  Both of my problems are momentarily resolved.

0103191035 Now, back to Final Fantasy VII.   Welcome to splash screens that are relevant to the plot in some way, shape, or form.   And you get two of them, for the price of one.   There's the classic, black screen, and then there's the actual, in game screen, which shows how gorgeous the game is.

And it actually looks a lot prettier than I remember, but that might be because I'm playing it on a quarter of a tiny 12" laptop screen, instead of a massive 32" screen.

Oh well.
 0103191242

The game hasn't changed much from the classic formula, really.   You're a character with a mysterious past (this time called 'Ex-SOLDIER' instead of ????????).   You'll travel in a party of no more than three, and you'll notice that everyone looks vaguely more people-like, and that the game is probably one of the prettiest you'll see, considering the time that it came out.

The things we'll sacrifice?   People are a bit less expressive.    Everyone's very polygonal, (though I don't know if you'll notice that in the screenshots), so a lot of how feelings and emotions are conveyed are through music, which, of course, you don't have, as this is a blog of pictures and words.   This is really unfortunate, considering how expressive sprites could be in FF6, which was enhanced by appropriate music.

FF7 is really a bit of a mixed bag in those terms.   It gains a lot from new technology, but it loses a lot because of it.   That'll probably be the theme of the blog for this game, at least for me.   It's a great game, but is it really better than any other Final Fantasy?

Stay tuned.
0103191418

Seven Years (is unkind on a PS2)

So, I go to launch my PS2 to play a little FF7 and start the blog for it, and notice two things:

1)  The Gamebridge I bought doesn't show up right on my PC, which makes screenies difficult.

2)  ...Disc.  Read.  Error.

With almost every game I put in, too.   Sad, sad tidings.   I'm going to take it apart and try to clean the lens, more on this as it develops.


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