Can two nerds do it? Take the most epic journey across the Final Fantasy Universe ever? Can they avoid being knocked down in I, find the first Chocobos in II, play the long, lost forgotten cousin III, cleanse their soul in IV, save the crystals in V, blabber on and on about how great VI is, and then go beyond, into the world of 3D, emo, and fantastically absurd hair? Read, and find out!

Saturday, December 15, 2007

Ending





Now what are we going to say about the ending to FF6?


Other than the fact the ending to FF6 is the best ending in videogame history?

You mean better than Mario 2's "It was all a dream" ending?

That was actually the exact counterpoint I was thinking of. I mean, it's easily the best FF ending compared to the prior ones, in that, I don't know, you're not fighting a fucking tree.

Interesting note: FF6 and FF5, the only games in the series with non-linear endings. Unless you count X-2, which you don't.

I can't believe you'd sully FF6 with a post about X-2. I mean, FF6's ending is brilliant. It has customized parts for every character that ties into their individual storylines. It's actually probably the most serious part of FF6, though.

Yes, two of your party members die in the escape!

Sadly, none of them are Relm.

For me, a discussion of the ending of FF6 really rests upon the music. Uematsu has three tracks in FF6 that are better than anything else he has ever done. One is the opera. One is the final boss music. And one is the ending.

This is true. I think that, occasionally, I play FF6 just for the music.

It's here that you realize how clever Uematsu really was with his character themes. Like, how he designs Celes' and Locke's themes to be played together.

Locke and Celes - together because of harmonies since 2007.

I mean, the music adds a real poignancy to the ending-- an ending that isn't really so much about what the characters are doing as who the characters are.

Somewhere on the Internet, I'm sure you've just spawned a novella about philosophy in FF6.

Well, when you look at the endings to FF4 and FF5, they're very action-oriented and happily-ever-after-ish. In FF4, seriously, everyone becomes a king, except for Kain, who becomes an emo. And in FF5, the non-linear aspect is pretty much the luck of the draw, based on who is KO'd at the end of the final battle. In FF6, your ending changes if you didn't find certain characters. Celes gets a different ending without Locke, Relm gets a different ending without Strago, Edgar gets a different one without Sabin.

That's true, there's a lot of dialogue change, but on the all, it's also a very happy ending too. Terra goes back to being a baby momma, Celes and Locke doink on a bed of bandanas... even Strago and Relm ride off into the sunset together.

That's all implied, though. It is implied that Celes and Locke get together, but they ever actually confirm their lurve throughout the entire game.

Okay, if Celes is like, hoshit, this place is collapsing, gonna die, whoops, dropped a bandana of Locke's have to go get it... that's a little more than implying.

No, but if this were FF4, we'd see the wedding.

This is true.

I think if there were a fanfic that said that Celes and Locke broke up after a year because she's too emo and he loves his ex too much, I wouldn't call that OOC.

I don't know that they've got the true love that shall live forever, but you definitely know that they're rocking it in that tent on the save circle.

Okay, I'll give you that. Another sad thing: Shadow kicks it.

Well, he was understandably emo that his partner-in-crime/partner-in-the-sack died.

Right. So, all I'm saying, is that the ending is on the bittersweet side.

It's not all rainbows and sunshine, but it's pretty cheery, really.

Of course, once everyone realizes that Terra is alive, and can be a real live human girl, everything gets SUPER happy.

Exactly. Note to Square: Better ending? Terra dies.

Oh, come on.

Look, I'm sorry. But it's true.

You have to have a heart of stone not to smile just a little when the FF Prologue music is playing, and flowers start to bloom... and Duane sits in the back room while the small children of Mobliz deliver Katarin's baby...

I mean, that could all still happen with Terra taking a dirt nap. If Terra dies, everyone goes home a little wiser.

Awww, but FF6 is all about hope! If Terra died, it would be so nihilistic.

Admit it though, you'd bawl your eyes out if she did die. They could bury her next to Leo.

No, they couldn't, because if she died, it would be because the esper part of her poofed away like the magicite!

So they could bury half of her.

Oh, whatever. You can't kill your hero at the end of the game. It just doesn't happen.

Maybe it should. Wouldn't you have liked FFX better if Yuna died? No sequels.

So what makes FF6 the best game ending ever, if Terra's survival renders it imperfect?

It's a lot like the game. It's quirky and serious. Everyone gets to play a role in your survival, even if you've neglected to level them because they suck ass.

I think I screencapped like, everything in the ending.

As did I. It's all gold. I'm just saying that I could see a very good ending where Terra dies. Or even where it's left ambiguous.

FF6 is the happy medium between the overexplained ending of FF4 and the extremely ambiguous ending of FF7.

I think that's why it's so great. It's like the baby bear's stuff in Goldilocks. It's not too this, it's not too that, it's juuuust right.

Of course, I also love the FF7 ending, but many people didn't, at the time.

The 7 ending is a lot more clear than the 7 story.

I still think that if Terra died, it would defeat the whole point of the game, which is about Terra trying to find her place in the world.

Her place in the world could be in a wooden box!

You're a meanie!

I know. I'm a horrible, horrible person. Let's see if you defend Cloud so much in FF7 when I say he should have died.

I think the same is true for FF7. The game is pointless if Cloud dies, because the game is all about trying to figure out who Cloud is.

I mean, Terra couldn't die and have the ending make sense, of course. It's silly. Cyan beating up on machines, Setzer not trusting his luck... it's like everyone grew a little bit after saving the world.

I mean, yeah. And the growing is small and incremental, and not dramatic in every case. The game doesn't overreach.

Which, for any other game, might be an insult. The game doesn't strive for some the highest peak, it chills in the middle and speaks with the people.

Like, I said before that this game is ambitious, so I'm not like, revising that or anything. I just think that it is true to its characters and to itself.

I mean, that's 6's strong point. The plot and character development. They carry that right on through to the end, without doing something silly like, I dunno, killing the main character to be edgy.

Yeah, that would be silly, wouldn't it.

And not FF6 silly, appearantly.

So, our message to Square: You go, girl.

Are there any high ranking girls at Square?

Probably not. It's Japan.

Oh, right.

Anyway, stay tuned for our FF6 edition of Games In Conclusion.

It'll be great. (And someone might die!)

4 comments:

Abyrae said...

I can name at least one RPG, which is not part of the FF series, that did make the main character die at the end of the game (not long after said main character's love interest kicked the bucket, interestingly enough). That game is Lufia II: Rise of the Sinistrals.

It's also interesting to note that these characters not only die, but they die after previously getting married and having a kid, thus proving the RPG theory that as soon as you contribute to the gene pool, you're doomed.

Kamarile said...

Lufia II is such an interesting case though, because you start the game not only knowing that your heroes are going to die, but how and when they're going to die, since their final battle is the prologue to Lufia I. That adds a unique kind of poignancy to that game that you don't see anywhere else in the SNES oeuvre. It's a great game in other ways, too. I'm tempted to call it the third greatest SNES RPG, after FF6 and Chrono Trigger. Thanks for reminding me of it!!

-Kamarile

Brendan said...

Dragon Quest 5 is an even MORE interesting case. You contribute to the genepool (with your choice in wife.. determining the color of your kid's hair! woo!) and then your son becomes the 'true hero' who can weild the special equipment and stuff(and your daughter is just a good mage.. like a woman should be. in the kitchen. using fire spells to cook the boys' sandwiches).

Brendan said...

I forgot to mention no one dies, and that the plot is extremely original, especially for the time, and everyone should play the port to the DS.


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