Can two nerds do it? Take the most epic journey across the Final Fantasy Universe ever? Can they avoid being knocked down in I, find the first Chocobos in II, play the long, lost forgotten cousin III, cleanse their soul in IV, save the crystals in V, blabber on and on about how great VI is, and then go beyond, into the world of 3D, emo, and fantastically absurd hair? Read, and find out!

Tuesday, March 11, 2008

Oh, FF7.

This game brings back memories. Did I tell you it's the first Final Fantasy that I ever played?




Starting up this game, the thing you immediately notice is how incredibly vast and immersive the world seems. I mean, many of the earlier games have large and detailed worlds, too. But Squaresoft uses this opening sequence to whack you across the face, grab you by the hair, and shove you headlong into the grungy, polygon-peopled, and vaguely 80s-inspired universe of FF7, in a way that, frankly, wasn't possible for the non-3D games to accomplish.




Let's take a look, shall we? This is the opening of FF6. (A fan translation, but similar enough.)







It certainly sets a mood. As you may recall, that mood was a vast departure from that of FF5. It's something darker, something with a tad more of the emo to it. But this intro is a real 16-bit device, from the days when graphics could ony tell so much, and the entire story had to fit into a single game cartridge.




Listen, nobody loves FF6 as much as I do. But let's be honest. This is an exposition-fest. Sure, it's a very ominous exposition-fest, and the graphics are gorgeous in their own way. (Which is to say, in a different way than FF7's.) But you, the player, are the observer here. As much as I hate to say it, you have to put a little bit of effort into immersing yourself in the gameworld of FF6. That probably accounts for the big ideological gap between the nerds who favor FF6, and those who favor FF7.




You'll notice the difference in this movie. You start out with the stars, right? That's because stars are in space. You know what else is in space? The Planet. You'll be hearing a lot about this over the course of the game.







Anyway, so the stars are swirling around, and stuff. When all of a sudden, you realize they're not stars, but the embers of some bizarre, green furnace, and they are illuminating the face of a lovely young polygonal woman with enormous, anime-shaped eyes. "Dee doo dee," goes the music, "Dee doo dee doo." Oh hey, the bundle of polygons in a pink dress is being cut off by a motorcycle, and then another one, and there are a bunch of people around! That's because we're in the bustling, futuristic, dystopian metropolis of Midgar! A city with plenty of attractions, like a billboard for "Loveless," the latest fragrance from Elizabeth Taylor. Or the "Goblin's Bar," where presumably the city's ethnic minority of D&D characters meet up to join parties and plan adventures.




When the camera zooms all the way out, to focus on a wide shot of Midgar with the Final Fantasy logo superimposed over it, you get a huge sense of how vast this world is. The people have disappeared entirely. Then the zoomy camera, because it's not done screwing with you yet, zooms in AGAIN, this time on a slightly different zone in the city, to focus on the incoming train that is bearing Our Hero and his cadre of lovable eco-terrorist pals.




You'll notice that this approach really underlines the differences between FF6 and FF7. In the former game, you are actively discouraged from taking on the role of a particular character, with any PC able to assume the party's lead position, and the narrative emphasis shifting from Terra, to Locke, to Celes, or to any amount of side characters during the optional quests in the game's second half. In FF7, you play as Cloud, and the game really emphasizes this. You choose many of his dialogue options; side-characters compliment his manly skills (or his feminine beauty, as we will soon see.) But since Cloud is "our" guy, we tend to believe that what he tells people about himself is true, even when his story is strange or hard to understand. After all, Crono would never lie to us! The crux of the game's plot hinges on the player's identification with Cloud.




That's why opinion on FF7 tends to be polarized-- your enjoyment of the game will largely depend on how well you tolerate the distant, chill, sometimes rude, almost alwys emo antihero at the center of the game. Not everybody loves FF6 the way that Matty and I do, but only rarely will you find somebody that really hates the game. (More often, you will find people that have never played it, because they are n00bs and won't play 2D games.) That's because they will usually find at least one character who they can identify with, out of the main cast, and they will never have to play very much as a character that they can't stand.





Anyway, enough blabbing about the intro. Let's get started! There are always new things about FF7 that I discover each time I play. For instance, did you know that Texas exists in FF7? It's true. They make beer there.









Aww, and look who has her own little liquor license. It's Marlene, you guys! How cute.






One thing that I remembered all too well was this goddamn whore of a minigame. You call this fun, Hironobu?!









SUCK IT.









Or, as the characters in this game are so fond of saying, $%#^@&! you, you &^%$#@*&^ (*&@#$)!~@#(*&%!.




Love,
Kammy

PS: I'm back, you guys!

1 comment:

Anonymous said...

Yay, you're back!


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