December ??, 2008
...a date that shall live... in return....amy.
Edit: Sorry folks, the current political situation in Bangkok has mucked up Matola's trip -- specifically my return to the States. More on this as it develops
Can two nerds do it? Take the most epic journey across the Final Fantasy Universe ever? Can they avoid being knocked down in I, find the first Chocobos in II, play the long, lost forgotten cousin III, cleanse their soul in IV, save the crystals in V, blabber on and on about how great VI is, and then go beyond, into the world of 3D, emo, and fantastically absurd hair? Read, and find out!
...a date that shall live... in return....amy.
Edit: Sorry folks, the current political situation in Bangkok has mucked up Matola's trip -- specifically my return to the States. More on this as it develops
Posted by Matola at 11:46 AM 8 comments
Sorry for the delays, folks! We're coming back, though. I'm going to figure out how to make my PS2 play, and we're taking on that long haired bastard!
Lots of love,
Matty
Posted by Matola at 8:38 PM 1 comments
Hey, you guys! Isn't it great that Squaresoft has gotten all progressive with this game? They love the environment, they LOVE the gays (getting to that soon!), and... hey! Look! A black guy! And he's always there to make some sort of sassy, hip comment that is totally off the chain. Look, he knows how to tell it to the Shinra:
And why the %$#@! should he bother with that bitch Jenova? He's got bigger fish to fry.
Barret knows the value of some well-placed punctuation.
So we at Blogging Final Fantasy salute you, Barret. You have broken the Final Fantasy color barrier, if not the anime trope that one character per anime must have at least one mechanical limb.
We shall overcome, my friends. We shall overcome.
Posted by Kamarile at 11:03 PM 5 comments
Labels: Barret, deep insights, FF7
I'm in the middle of midterms, so the FF7 playing has been a little bit slow. I'm in the middle of writing up another post for you guys, but I should be writing a paper about how there are salesmen in both "The Iceman Cometh" and (surprise!) "Death of a Salesman." I know, super profound, right?
So, in the meantime, here's something I found amusing. It's a list of all the various keywords that people have used to find our blog. I've highlighted my favorites-- those which are either the most hilarious, or the most revolting, or some combination of both..
Posted by Kamarile at 10:48 AM 1 comments
Labels: immaturity, miscellaneous, Not FF, PETA
This game brings back memories. Did I tell you it's the first Final Fantasy that I ever played?
Starting up this game, the thing you immediately notice is how incredibly vast and immersive the world seems. I mean, many of the earlier games have large and detailed worlds, too. But Squaresoft uses this opening sequence to whack you across the face, grab you by the hair, and shove you headlong into the grungy, polygon-peopled, and vaguely 80s-inspired universe of FF7, in a way that, frankly, wasn't possible for the non-3D games to accomplish.
Let's take a look, shall we? This is the opening of FF6. (A fan translation, but similar enough.)
It certainly sets a mood. As you may recall, that mood was a vast departure from that of FF5. It's something darker, something with a tad more of the emo to it. But this intro is a real 16-bit device, from the days when graphics could ony tell so much, and the entire story had to fit into a single game cartridge.
Listen, nobody loves FF6 as much as I do. But let's be honest. This is an exposition-fest. Sure, it's a very ominous exposition-fest, and the graphics are gorgeous in their own way. (Which is to say, in a different way than FF7's.) But you, the player, are the observer here. As much as I hate to say it, you have to put a little bit of effort into immersing yourself in the gameworld of FF6. That probably accounts for the big ideological gap between the nerds who favor FF6, and those who favor FF7.
You'll notice the difference in this movie. You start out with the stars, right? That's because stars are in space. You know what else is in space? The Planet. You'll be hearing a lot about this over the course of the game.
Anyway, so the stars are swirling around, and stuff. When all of a sudden, you realize they're not stars, but the embers of some bizarre, green furnace, and they are illuminating the face of a lovely young polygonal woman with enormous, anime-shaped eyes. "Dee doo dee," goes the music, "Dee doo dee doo." Oh hey, the bundle of polygons in a pink dress is being cut off by a motorcycle, and then another one, and there are a bunch of people around! That's because we're in the bustling, futuristic, dystopian metropolis of Midgar! A city with plenty of attractions, like a billboard for "Loveless," the latest fragrance from Elizabeth Taylor. Or the "Goblin's Bar," where presumably the city's ethnic minority of D&D characters meet up to join parties and plan adventures.
When the camera zooms all the way out, to focus on a wide shot of Midgar with the Final Fantasy logo superimposed over it, you get a huge sense of how vast this world is. The people have disappeared entirely. Then the zoomy camera, because it's not done screwing with you yet, zooms in AGAIN, this time on a slightly different zone in the city, to focus on the incoming train that is bearing Our Hero and his cadre of lovable eco-terrorist pals.
You'll notice that this approach really underlines the differences between FF6 and FF7. In the former game, you are actively discouraged from taking on the role of a particular character, with any PC able to assume the party's lead position, and the narrative emphasis shifting from Terra, to Locke, to Celes, or to any amount of side characters during the optional quests in the game's second half. In FF7, you play as Cloud, and the game really emphasizes this. You choose many of his dialogue options; side-characters compliment his manly skills (or his feminine beauty, as we will soon see.) But since Cloud is "our" guy, we tend to believe that what he tells people about himself is true, even when his story is strange or hard to understand. After all, Crono would never lie to us! The crux of the game's plot hinges on the player's identification with Cloud.
That's why opinion on FF7 tends to be polarized-- your enjoyment of the game will largely depend on how well you tolerate the distant, chill, sometimes rude, almost alwys emo antihero at the center of the game. Not everybody loves FF6 the way that Matty and I do, but only rarely will you find somebody that really hates the game. (More often, you will find people that have never played it, because they are n00bs and won't play 2D games.) That's because they will usually find at least one character who they can identify with, out of the main cast, and they will never have to play very much as a character that they can't stand.
Anyway, enough blabbing about the intro. Let's get started! There are always new things about FF7 that I discover each time I play. For instance, did you know that Texas exists in FF7? It's true. They make beer there.
Aww, and look who has her own little liquor license. It's Marlene, you guys! How cute.
One thing that I remembered all too well was this goddamn whore of a minigame. You call this fun, Hironobu?!
SUCK IT.
Or, as the characters in this game are so fond of saying, $%#^@&! you, you &^%$#@*&^ (*&@#$)!~@#(*&%!.
Love,
Kammy
PS: I'm back, you guys!
Posted by Kamarile at 12:33 AM 1 comments
And I haven't forgotten you.... but my laptop broke! That's why I haven't been playing FF7/posting amazing pix. Thankfully, I've just got a temporary setup going with a monitor hooked up to my laptop, so there is light at the end of the tunnel of non-postingness.
So, you know, I'm not dead or anything.
Posted by Kamarile at 10:49 PM 2 comments
So, loyal readers, since Kamarile needs time to get back to college so she can actually play too, and with my fears of getting too far ahead of her, we'll be back in a week so she can start the journey with me!
Posted by Matola at 11:17 AM 2 comments
Posted by Matola at 8:36 PM 1 comments
So, not too long after my original post, I've swapped out my laptop with one from the office, and I've taken my PS2 and stood it on its edge, so that it stands proud and tall, like a... proud... tall... thing. Both of my problems are momentarily resolved.
Posted by Matola at 7:47 PM 0 comments
Labels: FF7
So, I go to launch my PS2 to play a little FF7 and start the blog for it, and notice two things: 1) The Gamebridge I bought doesn't show up right on my PC, which makes screenies difficult. 2) ...Disc. Read. Error. With almost every game I put in, too. Sad, sad tidings. I'm going to take it apart and try to clean the lens, more on this as it develops.
Posted by Matola at 6:31 PM 0 comments
Labels: Not FF